This option is quite powerful, but should be used very carefully as the linked workshop will now only take from the stockpiles set to give to that workshop. stones) linking a nearby stone stockpile to the workshop prevents the mason from hauling an enormous rock from hundreds of tiles away. This is also extremely important when the workshop's input materials are heavy (e.g. characterization characterizations characterize characterized characterizes characterizing characters charactery charade charades charcoal chard charge. For example, setting a granite stockpile to give to a mason's workshop ensures that the workshop will only use granite as its material. Specifying that a workshop or furnace will only get its materials from a certain stockpile provides a way to make sure everything that workshop produces is of a specific material. Use it to help plan your fortress, get some ideas, or figure out what should go in your stockpiles. Deleting one of these inter-stockpile links also deletes the other link. When giving to a stockpile, an equal and opposite "take from stockpile" is created in the other direction (and vice versa). Allocating an area works exactly the same as designating an area. even than magma, so when a dwarf transports a caged one to a stockpile. The right-hand menu pane will list all the stockpile categories, and the appropriate key to press to begin allocating that type.
![dwarf fortress charcoal stockpile dwarf fortress charcoal stockpile](http://www.chaosfollowing.com/images/map01.jpg)
To allocate an area as a stockpile, use the key allows a pile to give items to another pile, or to a workshop. Nearly all forts lack magma at the surface and in only a lucky few is it found.